My
previous blog post
introduced my work to improve Rust's support for
RISC-V Linux systems. Since then I fixed a couple of
interesting compiler bugs. This blog post is more technical - describing these
bugs and explaining some rustc
internals along the way. I conclude by
reporting on movement in the broader Rust community regarding RISC-V. I
assumed that the reader is comfortable with programming terminology. This blog
post contains Rust code samples but the reader is not expected to be fluent in
Rust.
Hanging Tests
In the last blog post I mentioned an issue where some rustc
tests would
hang indefinitely. While I was tracking down the problem, the upstream
Rust project
upgraded from LLVM 9 to LLVM 10,
which fixed the hanging tests. I did not look into this issue
further.
What is LLVM anyway?
Modern compilers do not translate directly from source code into machine code.
Source code is intended to be convenient for humans to read; but it often is not
convenient for a compiler to reason about. Instead, compilers transform source
code through one (or more) intermediate representations on its way to becoming
machine code. rustc
compiles Rust source through intermediate
representations into LLVM Intermediate Representation* (LLVM IR).
LLVM then runs optimisation passes on the LLVM IR and finally generates machine
code for the chosen architecture.
I think of LLVM IR as an elaborated machine-independent** typed assembly language with unlimited registers. See this LLVM IR for a function to add integers:
add.rs
pub fn add(x: i32, y: i32) -> i32 {
x + y
}
rustc --crate-type lib -O add.rs --emit llvm-ir
; ModuleID = 'add.3a1fbbbh-cgu.0'
source_filename = "add.3a1fbbbh-cgu.0"
target datalayout = "e-m:e-i64:64-f80:128-n8:16:32:64-S128"
target triple = "x86_64-unknown-linux-gnu"
; add::add
; Function Attrs: norecurse nounwind nonlazybind readnone uwtable
define i32 @_ZN3add3add17h7cc3d194e9d7e4cdE(i32 %x, i32 %y) unnamed_addr #0 {
start:
%0 = add i32 %y, %x
ret i32 %0
}
attributes #0 = { norecurse nounwind nonlazybind readnone uwtable "probe-stack"="__rust_probestack" "target-cpu"="x86-64" }
!llvm.module.flags = !{!0, !1}
!0 = !{i32 7, !"PIC Level", i32 2}
!1 = !{i32 2, !"RtLibUseGOT", i32 1}
In LLVM IR, lines starting with ;
are comments. target datalayout
and
target triple
tell LLVM what architecture it should generate code for.
Next is the function definition. In Rust, the function name is add::add
;
but the compiler mangles the name to _ZN3add3add17h7cc3d194e9d7e4cdE
.
Then define i32 @foo(i32 %x, i32 %y)
means "define a function called
foo
which takes two 32-bit signed integer (i32
) arguments and returns an
i32
". Inside the function, a start:
label begins the block;
then %0 = add i32 %y, %x
performs signed 32-bit addition on x
and y
and puts the result in a variable automatically named 0
. Finally, ret i32 %0
returns the value of 0
as an i32
.
The attributes #0
line provides extra annotations for all functions tagged
with #0
(such as add::add
). The annotations give hints for LLVM optimisation
passes.
In theory, to support a new target architecture rustc
only needs to know how to
tell LLVM that it should generate code for that architecture. rustc
can then
generate LLVM IR as usual and LLVM will handle everything specific to the
architecture. For example, see the tiny
PR which initially added the
RISC-V Linux target.
In practice, rustc
also needs to know how to conform to the ABI for the target
so that the generated code is interoperable with other programming languages. The
RISC-V ABI was added separately.
* As well as LLVM, rustc
also has an experimental
cranelift backend.
** LLVM IR can be ABI specific but is not machine specific.
Code generation Test Failure
Other than fixing the hanging ui
tests, LLVM 10 also broke code generation
tests for RISC-V. In LLVM 9 IR, function
arguments weren't always named but
in LLVM 10 they are
. This change broke rustc
code generation tests which look for specific strings
in the LLVM IR output by rustc
.
After narrowing this test failure down to the LLVM 10 upgrade, I found the
relevant change by looking at clang
(which also uses LLVM) tests for the RISC-V
ABI. The
fix
was as simple as copying the clang test changes and adapting them for rustc
's
tests.
UI Tests
The ui
tests for rustc
check all user facing aspects of the compiler. Some of
these tests check that rustc
displays the correct error messages when compiling
erroneous source.
There was a bug highlighted by some of these tests on RISC-V: rustc
displays
the correct errors but in the wrong order! To debug this I used
-Z treat-err-as-bug=n
to cause rustc
to panic on the n
th error. The panic
backtrace shows where the error is generated from. In this case, the miss-ordered
errors came from
src/librustc_resolve/late.rs
:
/// Checks that all of the arms in an or-pattern have exactly the
/// same set of bindings, with the same binding modes for each.
fn check_consistent_bindings(&mut self, pats: &[P<Pat>]) -> Vec<BindingMap> {
let mut missing_vars = FxHashMap::default();
let mut inconsistent_vars = FxHashMap::default();
// 1) Compute the binding maps of all arms.
[...]
// 2) Record any missing bindings or binding mode inconsistencies.
[...]
// 3) Report all missing variables we found.
let mut missing_vars = missing_vars.iter_mut().collect::<Vec<_>>();
missing_vars.sort();
for (name, mut v) in missing_vars {
if inconsistent_vars.contains_key(name) {
v.could_be_path = false;
}
self.r.report_error(
*v.origin.iter().next().unwrap(),
ResolutionError::VariableNotBoundInPattern(v),
);
}
[...]
}
In part 3, missing_vars
is sorted before the errors are reported so how can
the errors be out of order?
At the time of the sort, missing_vars
is a Vec
tor of tuples, with each tuple
containing a Symbol
and a mutable reference to a BindingError
. In Rust this
type is written as Vec<(Symbol, &mut BindingError)>
. Rust tuples sort first by
the left-most element (in this case, the Symbol
). To explain Symbol
ordering
following a sort, first we must look at how strings are used within rustc
.
String Interning
Source code often contains duplicates of the same string token. For example,
in the above listing of check_consistent_bindings
the string "FxHashMap"
occurs twice and "missing_vars"
occurs five times. Allocating separate strings
for each of these occurrences would waste memory and time. Instead, rustc
allocates each string once and uses indices to refer to the full string each
time it is needed. These indices are 32-bit unsigned integers (in a wrapper
type) and so can be copied and compared efficiently. The process of allocating
a string only once and using references to that string is called "interning".
Symbol
is the type representing an interned string:
#[derive(Clone, Copy, PartialEq, ParitialOrd, Hash)]
pub struct Symbol(SymbolIndex);
Here we can see that the implementation of PartialOrd
for Symbol
(which
provides the Ord
ering of Vec::sort
above) derives from the index's Ord
ering.
But where does the index come from?
// The `&'static str`s in this type actually point into the arena.
#[derive(Default)]
pub struct Interner {
arena: DroplessArena,
names: FxHashMap<&'static str, Symbol>,
strings: Vec<&'static str>,
}
impl Interner {
#[inline]
pub fn intern(&mut self, string: &str) -> Symbol {
if let Some(&name) = self.names.get(string) {
return name;
}
let name = Symbol::new(self.strings.len() as u32);
// `from_utf8_unchecked` is safe since we just allocated a `&str` which is known to be
// UTF-8.
let string: &str =
unsafe { str::from_utf8_unchecked(self.arena.alloc_slice(string.as_bytes())) };
// It is safe to extend the arena allocation to `'static` because we only access
// these while the arena is still alive.
let string: &'static str = unsafe { &*(string as *const str) };
self.strings.push(string);
self.names.insert(string, name);
name
}
}
impl Symbol {
const fn new(n: u32) -> Self {
Symbol(SymbolIndex::from_u32(n))
}
/// Maps a string to its interned representation.
pub fn intern(string: &str) -> Self {
with_interner(|interner| interner.intern(string))
}
/// Access the symbol's chars. This is a slowish operation because it
/// requires locking the symbol interner.
pub fn with<F: FnOnce(&str) -> R, R>(self, f: F) -> R {
with_interner(|interner| f(interner.get(self)))
}
}
rustc
interns strings using Interner::intern
, which
returns a Symbol
. References to the interned strings are stored in a
Vec
tor and the Symbol
contains the index of the string reference in that
Vec
tor. Therefore, the Symbol can look up its string by indexing into the
strings
vector and following the reference (pointer) to the actual string
(which is allocated in the arena
).
For example, if the strings "a"
, "b"
and "c"
are interned, then (ignoring
the referencing), the Interner
's Vec
will look like ["a", "b", "c"]
. If
instead we interned "b"
, "a"
, "b"
and "c"
; the Vec
will look like
["b", "a", "c"]
because the second attempt to intern "b"
finds that "b"
is
already interned and so just returns the index of the existing copy of "b"
.
Carrying on with this second example, imagine the following:
let mischief = Symbol::intern("b");
let a = Symbol::intern("a");
let b = Symbol::intern("b");
let c = Symbol::intern("c");
let mut v = vec![c, b, a];
v.sort();
While we might expect v
to end up equal to [a, b, c]
, v
is actually sorted
to equal [b, a, c]
because Symbol
s are sorted by their indices not by the
strings they point to. b
received the lowest index because it was interned
first. This semantic can be useful because the index ordering is faster than
looking up the full strings and comparing them; and it might be useful to know
what order the strings occurred in the input.
Back to out of order errors
You may now be wondering what this has to do with the errors being reported out
of order. Sure Symbol
s are sorted in a funny order but why would that be
different depending upon the processor architecture?
To find out, I added code to print out the order in which strings are interned. It turned out that architecture specific extensions (such as AVX on X86) are interned along with other keywords before the source code is processed. RISC-V architecture extensions are named with single letters: see this from src/librustc_codegen_llvm/llvm_util.rs
const RISCV_WHITELIST: &[(&str, Option<Symbol>)] = &[
("m", Some(sym::riscv_target_feature)),
("a", Some(sym::riscv_target_feature)),
("c", Some(sym::riscv_target_feature)),
("f", Some(sym::riscv_target_feature)),
("d", Some(sym::riscv_target_feature)),
("e", Some(sym::riscv_target_feature)),
];
Here m
is the extension for multiply and divide, a
provides atomic
instructions, c
compressed instructions, etc.
The tests with badly ordered errors use
the variable names a
, b
and c
in that order. So most
architectures order symbols as
Symbol("a") < Symbol("b") < Symbol("c")
(preserving the order in the source
code), but RISC-V instead orders symbols as
Symbol("a") < Symbol("c") < Symbol("b")
because "a" and "c" correspond to names
of RISC-V extensions; and architecture extensions are interned before source
code is processed.
The
fix
involved modifying
the error sorting to use the strings pointed to by the Symbol
instead of the
Symbol
itself.
Other Rust RISC-V developments
With both of my PRs to fix tests merged, the full Rust test suite passes for a RISC-V cross-compilation toolchain (running tests under QEMU system emulation). I wrote another PR adding a docker image to make it easy to set up a RISC-V emulator and run these tests.
More excitingly, there was a policy-change regarding the support tiers (discussed in my last blog post). RISC-V Linux is now Tier 2 along with many others. However, in later discussion it turned out that RISC-V Linux is only Tier 2 for cross compilation. Native RISC-V binaries are not published by the Rust Project, but there is a PR to add RISC-V as a host platform. The compiler team made it clear that they require a team to maintain RISC-V host support so I organised one. So far most of the compiler team have agreed to RISC-V host support. I hope to see official RISC-V host binaries from the Rust Project some time soon!
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